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Saturday, September 19, 2009

WoW vs Next Gen MMO part 1

No I am not talking about Windows on Windows. I am refering to the hugely succesfull World of Warcraft. Released in 2004 it has dominated the Massively Multiplayer market ever since. Many games have tried to topple that empire and non have succeeded. So what is it going to take to be the next best thing and hopefully have a shot at winning over the market?

To answer this question we must look at 2 things. We must look at why other games have failed and we must look at what WoW did right. Lets start with the bad.

One of the key problems that a lot of MMOs seem to face is being released to early. This causes a variety of large problems. The first problem being a lack of polish. Features in the game that were added late tend to not have as much testing done to them. Interfaces feel clunky. Graphics clip through walls or have other odd behavior that distract from the game.

Another major problem that releasing early can cause is a lack of end game content or content in general. Developers tend to assume that they will have the time to add content before players get to that point. They always underestimate the speed at which power gamers and the not so power gamers will actually attain reach this content or rather lack there of. This causes players to get frustrated and leave the game. As the power gamers leave that greatly reduces the active community for the casual gamers as well.

More to come on this subject in part 2...


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